A bakery commissions a print — a shape that lives inside the cake as a glowing, dashed outline. Your colony of ants has to tunnel that shape through the sponge, cream, blueberry and chocolate. When the tunnels match the outline well enough, you sell the cross-section as a finished print and get paid in coins.
Drag your finger across the cake to lay a scent trail — the ants follow it and dig where it leads, crumb by crumb. Left alone they will nibble toward the outline by themselves, slowly, so the farm is always alive. Clear the trail any time and they go back to wandering the outline.
Tap a flavour, then tap the cake to drop it. The drop lands on one square, but the feast is a patch: a glowing diamond blooms around the drop, the colony clusters inside it, and the ants dig everything in that patch while the flavour lasts. Honey slows the colony down and makes them careful — best for clean lines and delicate parts of a shape. Chili sends them frantic: far faster, but sloppy, with tunnels bursting sideways. Mint keeps them quick and cool-headed, and their tunnels crack off diagonally as they go.
Cherries are the toughest thing in the cake. The colony would rather bend a tunnel around one — but point a trail straight at a cherry and they will settle in and chew through it, slowly. It is worth the effort: an eaten cherry pays bonus coins and sends the whole colony on a brief sugar rush. And cakes are not caves: dig a tunnel too wide under a heavy layer and the ceiling can cave in, filling finished tunnels with rubble you will have to clear again.
The match bar fills as the outline gets dug. Reach the notch and the Sell button lights up. But the customer is watching a patience bar too — let it run dry and they leave with nothing. Neat, faithful shapes pay more than fast, messy ones. Between cakes, spend coins on extra ants and sharper jaws, and every new cake brings a new commission.
Coins have a home of their own: the colony under the bakery, on its own screen. Tap Build the Colony and spend what you earn on chambers — a Hatchery for more ants, a Pantry that keeps flavours working longer, a Training Yard for stronger digging, a Queen's Chamber that keeps customers patient, a Sugar Vault, a Gallery that raises print prices, and Comfy Burrows that brace your tunnels against collapse. Every chamber can be improved twice more after it is built.
Built for a phone: drag to draw, tap to drop flavours and press buttons. A mouse works the same way on a computer. New here? The Tutorial button walks you through your first cake, hands-on.
This is where the coins go. Tap an empty chamber to build in it, and tap a finished chamber to improve it. Every building reaches up into the bakery — more ants, longer flavours, patient customers, safer tunnels, better prices.