The games

Three games.
One adventure.

The power gloves, the sword and three worlds taking shape. Choose a current playable prototype, or revisit the classics below.

Actual 3D gameplay in Root Hollow Cave beside a bright torch
Playable prototype

3D Episode 1

Didga’s Adventure3D Episode 1

A forest with
depth to discover.

Explore the larger forest, find twelve stars, fight Gobma, and climb below the surface into Root Hollow Cave. A moving sky, weather and torchlight shape the journey.

Actual browser gameplay from the painted 2D episode
Playable prototype

2D Episode 1

Didga’s Adventure2D Episode 1

A painted world.
A moving sky.

Sword-bearing Didga returns in a native HTML5 adventure. Crawl beneath low passages, climb marked routes, and explore painted stages with layered scenery, eleven weather modes and a changing sky.

Actual browser gameplay from Didga’s Adventure One
Playable prototype

Adventure One

Didga’s AdventureAdventure One

Another beginning.
A new adventure.

A separate five-stage painterly prototype puts the power gloves back on the trail. Punch, dash, collect companions and face pursuing enemies on the way to BunnyBotta’s cannon encounter.

Painted ensemble from the preserved sword adventure: Didga, Gazella, Gobma, Touchi and Grape Pop

Keep the beginning close

Restored Digga Games

The restored Flash adventure and the preserved Episode 2 have a home alongside the two new episodes.

Revisit the original adventures

A home for the originals

The first forest.
The next quest.

The recovered source build and preserved Episode 2 are available in Restored Digga Games. The unchanged first archived export is kept alongside them.

Both playable classics offer keyboard, on-screen controls and browser-recognized controllers. Standard pads have a preset; open Controller setup to map other detected controllers.

Sword-bearing Didga from the preserved adventure