A three-minute auto-attack survival game on a craftsman's workbench: pick a toy hero and two weird weapons (banana blades, an angry toaster, a plunger patrol), then move, dash, collect crystals, pick upgrades and fire a charged nova against wind-up monsters. Hosted by Tripo, credited to Deniffer, and you can import your own GLB model to replace a hero or weapon.
ODD ARMS is a three-minute survival game in the style people call auto-attack or bullet-heaven. You pick a toy-sized hero and two weapons and drop onto a navy cutting mat laid on a wooden workbench, ringed by giant spools, brass-trimmed boxes, a toy train and a desk lamp. Wind-up monsters walk at you from every side. Your weapons fire on their own, so all you do is move, dash, pick up green crystals, choose upgrades and release a charged nova. Outlast the 180-second countdown and you win.
Who made it, as far as I can tell: Tripo's prompt page lists the creator as Deniffer and links his X account, @lumina__team, and his own post announcing the game is quoted in the box below. The game is hosted on tripo.page, Tripo's page hosting, and says "Powered by Tripo" in the corner. It names no author in the game itself; the credit comes from Tripo's page and from that post.
What I could not settle is how close Deniffer is to Tripo. His X profile reads as a personal one: a Chinese-language bio calling him a sharp-tongued tech commentator, a link to his own product, clonesite.ai, and posts about that product. It does not mention working for Tripo. The game, though, is hosted by Tripo, carries Tripo branding, sends you to Tripo Studio through links with campaign tracking, and sits in Tripo's prompt collection. So this page credits Deniffer as the author, as Tripo and he both do, and says plainly that it is a Tripo-hosted promotional build whose arrangement I do not know.
How to play ODD ARMS — Weird Weapons Survival Game
- The menu is three steps: Character, Loadout, Ready. There are ten heroes (Astro Cat, Frog Fighter, Mushroom Hero, Chill Capybara, Ramen Ronin, Office Penguin, Axolotl, Avo Boxer, Clockwork Bot, Snail Knight), each with health, speed and dash-cooldown figures. Astro Cat has 100 health, speed 6.8 and a 2.4-second dash cooldown; the Snail Knight has 190 health and the Office Penguin 80, so the choice really does trade toughness for mobility. Then you pick one returning weapon (Banana Blades, Pizza Cutter, Croissant Blades, Boomerang, Donut Disc) and one shooter (Duck Rocket, Angry Toaster, Raging Teapot, Bubble Gun). The last screen shows them on a rotatable turntable.
- In battle, WASD or the arrow keys move and Space dashes: a short burst that damages enemies you pass through, with its cooldown printed bottom right. Kills fill a nova meter, and when it reads "Q NOVA READY!" pressing Q sends out a big ring that clears the crowd around you. Green crystals drop from kills and level you up. Levelling never pauses the game: a card panel appears on the right and you press 1, 2 or 3 (or click or tap) while still moving. The first upgrade is always an orbiting weapon (Sardine Chainsaw, Cactus Club or Plunger Patrol); later cards included Orbit overload, Another round, Full blast and Live a little (speed and health).
- The clock counts down from 03:00 and labels three stretches: Warming up, More company, Final minute. Esc pauses and stops the clock (it read 02:57 twice, two seconds apart), and opening the settings gear also pauses. Winning shows "Beautifully weird. You made it.", losing shows "That was a glorious mess.", each with enemies defeated, best streak and time survived, plus Run it back and Change loadout. Nothing is saved except the loadout.
Controls: WASD or the arrow keys move; Space dashes in the direction you are moving (with a short cooldown shown on screen); Q releases the nova when its meter is full. Weapons fire on their own. Level-up cards are picked with 1, 2 or 3 or by clicking; Esc pauses. On a phone, a left-hand joystick moves and two right-hand buttons, DASH and NOVA, do the rest, and the level-up cards can be tapped.
Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.
Why it's worth your time
I played it through. Two full runs (Astro Cat with Banana Blades and Angry Toaster on the live site; Snail Knight with Pizza Cutter and Duck Rocket on this copy) were driven by a script that circled the arena, tapped Space now and then, fired the nova whenever it was ready and took the first card offered. Both survived all 180 seconds: 1,152 defeated, best streak 412, 33 of 100 health left; and 1,411 defeated, best streak 326, 54 of 190 left. For the other ending I sent the Office Penguin in and did nothing: it died 54 seconds in with 273 defeated. So the game is forgiving, and it is more a pile-of-numbers power fantasy than a tense fight. Enemies are red chompers, faster yellow rabbits, and big purple bears that arrive later. I played three heroes and five of the twelve weapons, not every combination.
Bring your own model. From the loadout, pause or end screen, "Create my hero" or "Create my weapon" opens Tripo Studio in a new tab, and "Import GLB" loads a .glb you have made or downloaded, with no network needed. I tried four files: a text file renamed .glb was refused ("This is not a complete GLB model"), a 16.5 MB file was refused for the 15 MB limit, a GLB pointing at an outside texture was refused because everything must be embedded, and one of the game's own hero models loaded and replaced Astro Cat's look. Only the look changes; the stats stay. The import is not saved: the dialog says to import again after a refresh.
Compare models. A Tripo3D / Simple3D (Blender) switch, at the top of the menu and in the settings gear during battle, swaps every hero, weapon, enemy and prop between models made with Tripo's generator and a plainer set. I switched mid-run and the run carried on. Settings also links to a small gallery of eight workbench props; all eight load in this copy.
Language. The interface is English, with a selector for a Japanese version; switching in the menu and mid-battle changed menus, HUD, cards and pause panel at once. This page describes the English text.
Rough edges. The language selector is drawn on top of the defeated counter during play, on desktop and phone. On a phone held sideways the level-up panel covers the DASH and NOVA buttons until you choose a card. I did not listen to the sound: the copy has no audio files, and the code builds sounds in the browser.
Tracking. The original's code sets up visit and game start/end tracking through PostHog, an analytics service. I saw no request to an analytics server in a short test of the live page, but the code is there, and this copy blocks those calls. The Create buttons open studio.tripo3d.ai and need the internet; everything else, importing included, runs offline.
Where it sits. Every entry on this site was found through Tripo's GPT-6 Astra prompt collection; this one through a page dated 18 September 2026 whose prompt is credited to Deniffer, with his own post first in the box below. Tripo sells 3D generation and publishes builds like this to show its models in a game, and the game says so itself. The mirror is 95 MB in 196 files, mostly 3D models, the largest 10.8 MB.
How it was made and where it lives
Published on tripo.page, the hosting Tripo (a 3D-asset company) uses for the recreations of GPT-6 Astra demos in its prompt collection. The author publishes as Deniffer. Original: https://odd-arms.tripo.page/. The Play button above runs our own unmodified copy, so the game keeps working here if that page goes down — which on free hosting usually has nothing to do with the author. Nothing about the game itself is changed, and the original stays linked from every page.
The post that led us here
Deniffer@lumina__teamFrom the prototype cat in Blender, to the space cat made with Tripo, then fitted with a banana blade and thrown into a pile of monsters.
Now the characters and weapons you make yourself can be imported into ODD ARMS to play.
What weird thing do you want to send in? Play: odd-arms.tripo.page
If you like ODD ARMS — Weird Weapons Survival Game, try these
For another three-minute auto-firing game that hands you a card at every level, try Shell Squad 3D, which swaps the workbench for a zombie highway. For a three-minute fight where you pick a character and take their weapon, Gogh Strike is a paint fight.
Frequently asked questions
- Who made ODD ARMS?
- Tripo's prompt page credits Deniffer (@lumina__team on X), and his own post announces the game. It is hosted by Tripo on tripo.page and branded "Powered by Tripo". I could not find out whether Deniffer works for Tripo or was commissioned by it; his profile describes an independent tech commentator with his own product and says nothing about Tripo.
- How long is a run, and can I lose?
- 180 seconds. You lose if health reaches zero; standing still with an 80-health hero I lasted 54 seconds. Winning with ordinary movement is not hard.
- Can I use my own character or weapon?
- Yes: import a .glb of up to 15 MB with every texture embedded. Only the look changes, the stats stay, it works offline, and it is not saved after a refresh. Making the model in Tripo Studio needs the internet, and Studio has its own account and pricing.
- Does it work on a phone?
- Yes, in the emulated phone I tested: joystick, DASH and NOVA buttons, tappable level-up cards, no sideways scroll. Portrait suits it best. In landscape the level-up panel covers the buttons. I did not try a real device.
- Does it need an internet connection?
- Not on this site: the copy holds every model and file. Only the buttons that open Tripo Studio need the network.
- Does it save anything or track me?
- The game keeps your last hero and weapons in this browser's local storage. The original's code contains an analytics service; this copy blocks it.
- Is ODD ARMS — Weird Weapons Survival Game free to play?
- Yes. Everything on Floating Arcade is free, with no account, ads or downloads.
- Can I embed this game on my own website?
- Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.
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