Tripo's playable recreation of The Bugged Dev's Wright Flyer demo, not the original build: fly a 1903 biplane down a misty Japanese river, through golden lantern rings and red torii gates, in about three and a half minutes. Press C to swap between plain procedural models and Tripo-generated ones.
Komorebi: A Forest Flight is a short, calm flying game: a 1903 Wright Flyer moves forward on its own down a winding river through a misty Japanese forest, and you climb, dive and steer it through golden lantern rings and red torii gates. It runs about three and a half minutes from start to finish. Tripo's catalogue calls it "Wright Flyer Through a Japanese Forest"; the game's own title screen and browser tab call it Komorebi, a Japanese word for sunlight filtering through leaves.
This is Tripo's recreation, not the original. The idea and the first demo belong to The Bugged Dev, who posted a video of it on X on 6 September 2026. Tripo, a 3D-asset company, then published its own playable version on tripo.page and credits it to Jared on its prompt page. The two are different builds: The Bugged Dev's is a GPT-6 Astra project he says he made in about 10 to 20 minutes with no outside assets, while this page was rebuilt from that public video and then dressed with models made in Tripo's own tools. The Bugged Dev has not endorsed this copy, and everything below describes Tripo's page.
The original post is a video, not a link. The post says he would deploy it once he recovered his session, and the post itself points to nothing you can play. I found no playable version of the original from that post; one may exist now, but this page is not it.
How to play Komorebi: A Forest Flight
- Press Begin flight (or Space). The plane takes off and keeps moving forward at about 83 km/h whatever you do. W and S, or the up and down arrow keys, climb and descend; A and D, or left and right, steer and bank. Hold Shift for a wind boost, which lifts the speed to roughly 125 to 130 km/h and drains a meter shown at the bottom (in my test it fell from 100% to 57% in two seconds and was back to 100% about ten seconds after I let go).
- The goal is to fly through the glowing oval rings, each of which holds a lantern (100 points), and through the red torii gates strung across the river (250 points each, once per gate). A small label marks the next target with "+100 FLY THROUGH". You have three hearts. Hitting the terrain or a gate's beam costs one and gives a short grace period. The route is 3.6 km long and split into four chapters, Whispering Woods, The Hidden Falls, Lantern Valley and Cloud Sanctuary, with a progress bar along the bottom. Finishing shows your lantern and gate counts, score and distance, and a Fly again button; the page's code shows a matching "A little turbulence" panel when hearts run out, though I did not reach it. Your best score is kept in your browser only.
- Flight assist is on by default, and it matters. It nudges the plane back toward the river and lantern height when you let go of the keys. With almost no steering I completed the whole route and collected 47 lanterns and 14 gates for 8,200 points, after deliberately diving into the ground early on. So it plays more like a scenic ride with a scoring layer than a test of reflexes. Flight assist can be switched off under the cog icon, which also has a High detail or Balanced graphics choice.
- Press C at any time to compare visual modes without restarting: TRIPO ENHANCED uses the Tripo-generated aircraft, cedar trees and houses, while ORIGINAL RECREATION swaps them for simple procedural shapes (flat-slat wings, blocky lanterns, cone-like pines). Score, hearts and position carry over. Esc pauses ("The forest can wait") with Continue flight or Start a new journey. Explore the aircraft opens a viewer where you drag to orbit and scroll to zoom the plane, with a download link for the actual GLB model. The music-note button starts forest sound; the bundle contains no audio files, so it is generated in code, and I did not listen to it.
Controls: The plane flies forward by itself. W / S (or the up and down arrows) climb and descend, A / D steer and bank, Shift spends a rechargeable wind boost, C switches between the two visual modes, Esc pauses. On a phone, use the on-screen arrows and BOOST.
Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.
Why it's worth your time
Credit first: the idea, the name and the original demo are The Bugged Dev's. His post says GPT-6 Astra built the Wright Flyer, forest, torii gates, houses, mountains, trees and even the tree textures in Three.js with no Blender and no outside assets, from a very short prompt, and that the build took two sessions and perhaps 10 to 20 minutes. I cannot verify any of that from here. The one frame X shows for his video is a title screen with the same KOMOREBI header and the same four chapter names, but different wording ("Let the wind carry you", where Tripo's page says "Let the forest carry you"). The game's own guide text says its Original mode "recreates The Bugged Dev's public video using procedural assets".
What Tripo added is the second mode. In Tripo Enhanced, the game loads three model files made in Tripo Studio, a Wright Flyer (about 8 MB), a cedar tree (about 4 MB) and a farmhouse (about 4.5 MB), plus a forest-floor texture; everything else, including the river, mountains, waterfalls, lantern rings and the red torii gates, is procedural in both modes. Tripo's prompt page lists six model slots (aircraft, cedar, house, torii, lantern, rock) that a coding agent is meant to fill in one at a time, so this build shows a project partway through that process, not a finished one.
Tripo publishes recreations like this one to show off its prompts and its 3D-asset product, and the page is built with that in mind: a "Made with tripo" badge, a "Bring your own idea to 3D" button in the aircraft viewer, and a download link for the aircraft. Those buttons are the only parts that lead off this site. It was found through Tripo's GPT-6 Astra prompt collection, which links the original post and Jared's page.
On a phone in portrait it works. I checked with touch events on an emulated iPhone-sized screen: the up arrow raised the plane from 31 m to 54 m, BOOST raised the speed and drained the meter, and the page did not scroll sideways. The start card still says "W A S D to steer", and it sits on top of the chapter text and lantern hint, so the first screen looks crowded. The arrow buttons are only about 32 pixels wide.
The mirror is 18 MB with nothing over 9 MB, and it runs with no network. The live page is served with a header asking search engines not to index it and a policy that lets only Tripo's own sites embed it, so it is clearly meant to be visited on Tripo's pages.
How it was made and where it lives
Published on tripo.page, the hosting Tripo (a 3D-asset company) uses for the recreations of GPT-6 Astra demos in its prompt collection. The author publishes as Jared. Original: https://komorebi-forest-flight.tripo.page/. The Play button above runs our own unmodified copy, so the game keeps working here if that page goes down — which on free hosting usually has nothing to do with the author. Nothing about the game itself is changed, and the original stays linked from every page.
A recreation, not the original
Tripo recreation, adapted from The Bugged Dev. This page plays Jared's build, made at Tripo from the idea and prompt in The Bugged Dev's post. It is not The Bugged Dev's own build, and The Bugged Dev has not endorsed this copy. Tripo publishes these builds to show how a prompt turns into a playable scene, so expect a Tripo Studio pitch on their own pages.
If you like Komorebi: A Forest Flight, try these
Magic Carpet Wizard is the closer match if you want a flying game that asks more of you: rings to thread, spells and boss fights. Mosswing is the quieter option, a one-tap flight through a floating garden.
Frequently asked questions
- Is this The Bugged Dev's game?
- No. It is Tripo's recreation, credited to Jared on Tripo's prompt page, made from the idea and public video in The Bugged Dev's post. The Bugged Dev's own build is a different project, and he has not endorsed this copy.
- Can I play The Bugged Dev's original?
- His X post shows a video and links nothing playable. He said he would deploy it later. I did not find a deployed version, so this page is the only playable version I know of.
- What does the C key do?
- It switches between Tripo Enhanced (Tripo-generated aircraft, cedar trees and houses) and Original Recreation (simple procedural stand-ins), without resetting your flight, score or hearts.
- How long does a run take?
- The route is 3.6 km, and a full flight took me about 3 minutes 25 seconds at the default speed. Boost shortens it.
- Can I lose?
- You have three hearts, and hitting the ground or a gate beam costs one. In my test a deliberate dive cost two hearts within about five seconds. Losing all three ends the run.
- Does it work on a phone?
- Yes, in portrait, with on-screen arrows and a BOOST button. The layout is busy and the buttons small, and the start card still shows keyboard instructions.
- Is Komorebi: A Forest Flight free to play?
- Yes. Everything on Floating Arcade is free, with no account, ads or downloads.
- Can I embed this game on my own website?
- Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.
Embed Komorebi: A Forest Flight on your site
Paste this where you want the game to appear: