Swing Chase

Swing through the city and catch the fleeing UFOs · Arcade, Flight

Play it on the original site

This is a free single-page browser game with Japanese and English UI. We link to the original rather than redistribute its code or external runtime dependency.

Open the original site
Swing Chase — platform support
Plays onDesktop and Phone & tablet
ControlsKeyboard, Touch
Good to knowThe game uses pointer input on the canvas and also supports holding Space on a keyboard. Its full-screen responsive canvas and touch-action handling are designed for both desktop and touch browsers.
Works offlineNo — it only runs on the original site
PriceFree to play on the original site.
Originalymori.com/aigame/swingChase.html · by ymori.com

A compact 3D swing-flight arcade game: hold to hang from a line, release to launch, and catch as many UFOs as possible before time runs out.

Swing Chase is a compact 3D arcade game set above a city at dusk. Hold the game surface to hang from a line, release to fly forward, and catch the UFO ahead before the clock runs out.

The page includes a Japanese/English language switch and runs as a single browser scene. This listing links to the original page, which loads the game's Three.js runtime and remains the authoritative version.

How to play Swing Chase

  1. Open the original site and press Start. The HUD shows speed, height, distance to the UFO, UFOs caught and remaining time.
  2. Press and hold on the canvas, or hold Space on a keyboard, to hang from the line. Release to launch forward.
  3. Build enough speed to close the distance and catch the UFO. Continue chasing the next target until the 60-second timer ends.
  4. Use the language button in the top-right corner to switch between Japanese and English.

Controls: Press and hold the canvas, or hold Space, to hang from the line. Release to fly forward. Catch the UFO ahead before the 60-second timer runs out. Use the language button to switch between Japanese and English.

Why it's worth your time

The control is deliberately one-button: the timing of holding and releasing changes the swing and launch.

The game is built around a full-screen 3D city scene with a dusk palette, moving targets and a live distance gauge.

The page supports both pointer input and Space, making the same core action available on touch screens and keyboards.

How it was made and where it lives

Hosted on the author's own page. The author publishes as ymori.com. Original: https://ymori.com/aigame/swingChase.html. We link to the original instead of hosting a copy. The game loads its 3D runtime from a CDN, and the author's page is the authoritative playable version.

Frequently asked questions

How do I play Swing Chase?
Hold the canvas or Space to hang from the line, then release to fly toward the UFO.
What is the goal?
Catch as many UFOs as possible before the 60-second timer runs out.
Does it work on phones?
The game uses pointer input on its full-screen canvas, so it is designed to accept touch input in a mobile browser.
Is the game available in English?
Yes. Tap the language button in the top-right corner to switch between Japanese and English.
Does Floating Arcade host a copy?
No. This entry links to the original page, which loads its own 3D runtime and game code.

Tags: 3D games · One-tap games · touch