Guide a basket-carrying cat beneath roasted sweet potatoes launched from a clay pot. Build combos with ordinary and gold potatoes, avoid the black spiky ones, and catch clock items to extend a frantic 30-second round.
壺焼きん芋キャッチ! is a portrait-format catching game built around a cheerfully overproduced clay-pot sweet-potato stand. A cat wearing a basket runs left and right while hot potatoes, sparks and the occasional bonus clock arc toward the foreground.
The rules are readable in seconds but the scoring has texture. Ordinary potatoes are worth ten points, gold ones start at fifty, and an uninterrupted combo adds progressively larger bonuses. Dropping a good potato costs five points; catching a black spiky one costs thirty and stuns the cat for two seconds.
Because every item follows a visible arc from the pot, positioning early matters more than frantic last-second movement. The basket is wide enough to forgive small errors, but chasing one potato across the whole stall can leave the cat badly placed for the next launch. A safer rhythm is to return toward the centre whenever the screen briefly clears.
How to play 壺焼きん芋キャッチ!
- Open the game on CHURAI GAME and press the large start button.
- Move with the left and right arrow keys on a keyboard, or hold the matching on-screen buttons on a phone or tablet.
- Catch ordinary and gold sweet potatoes in the basket. Consecutive catches increase the combo bonus.
- Avoid black spiky potatoes and try to catch green clock items, which add three seconds to the timer.
Controls: Move the basket cat with the left and right arrow keys, or hold the on-screen arrow buttons on a touch device.
Why it's worth your time
The single-file Three.js scene puts far more animation into a tiny arcade premise than it strictly needs: the stall launches each item, embers scatter from the pot, cats at the side cheer different outcomes and the basket carrier reacts to catches, misses and stuns.
Rounds begin at 30 seconds and get faster as the timer falls. Local high scores keep the five best results, while separate volume controls let you tune the looping music and generated sound effects. It is well suited to a quick phone session, but keyboard movement also makes it comfortable on desktop.
The risk-reward curve changes late in the round. A gold potato can transform the score, but a black potato removes points and movement time just when launches are arriving fastest. Green timer items are therefore valuable for more than their three displayed seconds: catching one also creates room for another sequence of combo-scoring potatoes. The top-five table makes these small decisions visible across repeated attempts, turning a playful one-minute diversion into a clean score-chasing loop that invites another quick run.
How it was made and where it lives
Hosted on the author's own page. The author publishes as CHURAI GAME. Original: https://churai.net/games/YakinimoCatch/index.html. The original response includes a frame-ancestors 'none' policy, so browsers will not display it inside another site. We respect that boundary and send players directly to CHURAI GAME.
Frequently asked questions
- Can I play 壺焼きん芋キャッチ! on this page?
- No. CHURAI GAME sends a browser security policy that forbids other sites from framing the game, so the button opens the original page in a new tab.
- What should I catch?
- Catch ordinary brown and gold sweet potatoes. Avoid the black spiky potatoes, and prioritise green clock items because they add three seconds.
- Does it work on a phone?
- Yes. The portrait layout exposes large left and right controls on touch devices, while desktop players can use the keyboard arrows.