一笔锤 · One-stroke Hammer

Draw a hammer, pull it back and smash the target · Arcade, Physics

一笔锤 · One-stroke Hammer — platform support
Plays onDesktop and Phone & tablet
ControlsMouse, Touch
Good to knowDraw inside the bounded field with a pointer or finger. The local Three.js version is responsive and touch-friendly, unlike the original page's mobile warning.
Works offlineYes — this page plays our own copy, so it keeps working if the original host goes down
PriceFree to play in the browser with no account or download. The local build is an unofficial recreation.
Originalunityroom.com/games/hitofude-hammer · by Hoshiino Ageru / 星井野アゲル

A one-stroke physics mini-game where drawing speed shapes a hammer, then a pull-back swing sends it into a target for distance and impact points.

一笔锤 / One-stroke Hammer turns a single continuous drawing into a hammer. Draw quickly for a slimmer tool or slowly for a thicker one, then drag its head back and release to swing into the target.

The local Play button is an unofficial Three.js recreation inspired by Hoshiino Ageru's Unityroom original. It keeps the defining interaction while avoiding the original browser build's Unity compatibility and mobile limitations.

How to play 一笔锤 · One-stroke Hammer

  1. Hold the pointer or finger inside the playfield and draw one continuous hammer shape.
  2. Lift after the stroke is complete. Drawing speed controls the hammer's thickness.
  3. Drag the hammer head away from the target to build a swing, then release.
  4. Hit the ball and block to record impact count and flight distance. Reset to try a different stroke.

Controls: Draw one continuous stroke to form a hammer. Draw quickly for a thinner hammer or slowly for a thicker one. Drag the hammer head away from the target, then release to swing.

Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.

Why it's worth your time

The shape is not chosen from a menu: your path becomes the hammer, so drawing technique affects the tool you get.

The Three.js recreation is responsive on phones and desktop browsers and uses pointer input for both mouse and touch.

The source page reports block destruction and flight distance as ranking concepts; the local build presents those as a self-contained score without connecting to the original leaderboard.

How it was made and where it lives

Hosted on the author's own page. The author publishes as Hoshiino Ageru / 星井野アゲル. Original: https://unityroom.com/games/hitofude-hammer. The Play button opens an unofficial, non-commercial Three.js recreation of the original Unity game. It preserves the one-stroke hammer, speed-based thickness, pull-back swing and target impact while improving browser and mobile compatibility; the original page and author remain linked for attribution.

Frequently asked questions

Is this the original Unity game?
No. It is an unofficial Three.js recreation that preserves the main draw, pull and swing loop. The original Unityroom page remains linked.
How does drawing speed matter?
A faster stroke makes a thinner hammer, while a slower stroke makes a thicker hammer.
Can I play on a phone?
Yes. The local version is built around touch-friendly pointer input, although the original page warns that its Unity build may not work on smartphones.
Who made the original?
Hoshiino Ageru / 星井野アゲル. The original Japanese page is linked for attribution.
Is 一笔锤 · One-stroke Hammer free to play?
Free to play in the browser with no account or download. The local build is an unofficial recreation.
Can I embed this game on my own website?
Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.

Embed 一笔锤 · One-stroke Hammer on your site

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Tags: 3D games · recreation · physics · touch · Works offline