A three-player heist in a small fenced yard. Grab a trash bag from the middle, carry it to your coloured stash and place it, then raid your rivals' stashes when the middle runs dry. Play a 90-second raid or a first-to-3 race, solo against bots or online through a friend's invite link.
Trash Club is a small multiplayer heist about bin bags. Three round-headed collectors in overalls share a fenced yard, seen from above at a slant. Each has a coloured stash circle at the edge and there is a pale circle in the middle where the first bags lie. You grab a bag, carry it to your own stash and put it down; when the middle is empty you help yourself to a bag from someone else's stash, and they do the same to you. Whoever has the biggest stash when the round ends wins. The game's own tagline is "Their trash. Your treasure."
Rounds are short. Beat the Clock lasts 90 seconds after a three-second countdown, and The Race ends as soon as one stash holds 3 bags (or 5, if you choose that). You can play alone against 2 to 5 computer rivals, or online: Play Online drops you into a three-seat lobby, and Invite Friends gives you a link that puts your friends in the same room. The page's own words for the whole thing are "a little friendly stealing".
It is Game No. 005 on the free-games hub of Chong-U (@chongdashu), at play.aioriented.dev/trash-club, where it is billed as a "multiplayer playtest". The hub says of its author: "AI has made the process much faster, and I share how I make each one." The game page itself says nothing about which tools or models were used, so this entry does not say either. Because its online rooms run on the author's own server, we link to it rather than host a copy; the reasons are at the end.
How to play Trash Club
- Open the game and wait for the loading bar, then press Let's Go. The title screen offers Play Online, Solo Practice, and a Solo Game Mode ticket for the house rules; the ? button explains the rules and the round button bottom left opens sound, music, animation and fullscreen settings. You are given a random collector name, such as Cozy Popcorn Beaver, and the bots have names in the same style.
- To play alone, press Solo Practice. Open Solo Game Mode first if you want to change anything: The Race (first stash to hold 3 or 5 bags wins) or Beat the Clock (biggest stash after 90 seconds wins), and 3 to 6 collectors in total, yourself included. The setup screen says what the yard starts with: for a three-collector race, one bag in every stash and one in the middle, and "you'll have to steal to win"; for a timed game, 9 bags for three collectors and 18 for six.
- Move with WASD or the arrow keys. Stand close to a bag and press Space or E to grab it, carry it to your own coloured stash (the game labels it YOUR STASH) and press the same key to place it. Your score is the number of bags in your stash, so it goes down if someone steals from you. You carry one bag at a time.
- When the middle is empty, walk to a rival's stash and grab from it: a "YOINK!" pops up and a message tells you who you borrowed from. With empty hands you can also stand near a rival and press the action key to tug them. The page says a tug only slows them for a moment and they keep their bag, and the button shows a short recharge after each one.
- Escape or the pause button stops the game ("Take a breather": Keep Raiding, Fresh Round, or Back to Yard). At the end a results card ranks everyone and lists your bags stashed, bags stolen and tugs, with One More Raid to go again.
- To play online, press Play Online. You land in a lobby with three seats and can walk around the yard while you wait; the host chooses between a 90-second raid and First to 3. Invite Friends shows a link (the game's address with ?room= and a room code) and a copy button. When all three seats are filled the raid starts by itself. If nobody comes, a Start with Bots button appears after a few seconds and fills the empty seats with computer players. On a phone, a joystick on the left moves and a round button on the right grabs, places or tugs.
Controls: WASD or the arrow keys move; Space or E grabs a bag, places the bag you carry when you stand at your stash, or tugs a rival who is close; Escape pauses. On a touch screen, a joystick (left) moves and one action button (right) does the same three jobs. In the lobby you can walk around while you wait.
Why it's worth your time
What we did with it. We played it on 24 September 2026, in Chromium with a real graphics chip, using a script that steers with the keyboard (WASD and Space) and reads the game's state to decide where to go. That tells us the rules and screens work as described; it says nothing about how hard the game is for a person. In the one first-to-3 game we ran against two bots, the round was over in about ten seconds and a bot won, so the rivals do not dawdle. In a 90-second game with five bots the script finished with 5 bags, ahead of the next collector's 4, having stashed 24 and stolen 22 bags and tugged 13 times.
Online, as far as we could check it. Play Online put us in an empty public room both times we tried (1 of 3 seats filled), so we never met a stranger. We started a raid with two bots and it ran normally. We then opened the invite link in three separate browser windows: the second and third joined the first one's lobby, the lobby went from 2 of 3 to 3 of 3, and "Raid starting" began by itself. A fourth window opening the same link was refused with a message that the room was locked. All of those were our own windows on one computer, so we cannot say how it feels with real friends, or whether a public room ever has anyone in it.
The page is picky about the browser. It draws with WebGPU, and in a browser without it the game stops with a message saying the browser does not expose WebGPU and asking you to open it in a current WebGPU-enabled browser. We saw that by hiding WebGPU in Chromium; we did not try Safari or Firefox. On a phone, an emulated iPhone 13 showed a joystick, an action button and a readable HUD, dragging the joystick moved the collector, it held 60 frames a second on a desktop GPU, and the layout did not overflow either upright or sideways. A real phone was not tried, and the author's own page says phone performance is still being playtested.
How it is built, from its files. The rules of the game are a 45 KB WebAssembly module (the page's own diagnostics call it Rust to WebAssembly). Online rooms use a Colyseus server reached over the same address as the page; from the client code, the server sends the authoritative state and your browser predicts your own movement in the meantime. The collector is a 455 KB model, the rest of the yard is a few small ones, and sound effects are made in the browser with the Web Audio API. There are two music tracks (a menu tune and a raid tune) that we did not hear, because the browser we drove is silent.
The page keeps your sound, music and game-mode settings, and a random anonymous player id, in your browser's local storage. It also sends usage events (that a session started, and match records for solo games) to an analytics service the author runs on Convex; the code describes them as anonymous. We only read the code and saw the requests go out.
There is a version library at /versions/ on the game's address: V2 is the current Trash Club, and V1 is Cone Club, which the page describes as the original greybox with the same rules and simple shapes, kept for comparison. We did not play V1.
We found no licence, terms page or public source repository for it, so treat it as Chong-U's work, shown here with his hub page and profile linked.
How it was made and where it lives
Hosted on the author's own page. The author publishes as Chong-U. Original: https://trashgame.aioriented.dev/. We link to the original instead of hosting a copy. Trash Club's online half (public rooms, friend invite links, the three-seat lobby) is a live game server that answers on the same address as the page, so a copy on this site would load and then fail at Play Online. It is also a playtest the author is still changing, and the page sends a build number to the server when it joins a room. The game is small (a few megabytes); size was not the reason.
If you like Trash Club, try these
For other games here that pair a solo mode with online play, see Blobfighter, a wobbly brawler with a practice mode against bots, and Doodle Shooter, a pen-and-paper shooter with solo survival waves and online rooms. APEX CLUB, a kart racer, is another game filed under Multiplayer.
Frequently asked questions
- Can I play it alone?
- Yes. Solo Practice puts you in the yard against 2 to 5 computer rivals, in either The Race or Beat the Clock. Online is a separate button.
- How long is a round?
- Beat the Clock is 90 seconds after a three-second countdown. The Race ends when a stash reaches 3 bags (or 5); the one first-to-3 game we ran against two bots was over in about ten seconds.
- How do I play with friends?
- Press Play Online, then Invite Friends, and send the link. When three people are in the lobby the raid starts by itself. A room holds three, and once a raid has started the room is locked, so a fourth person opening the link gets a message saying so.
- What if nobody joins?
- After a few seconds in the lobby a Start with Bots button appears, and the empty seats are filled with computer players. Solo Practice supports 3 to 6 collectors.
- Does it work on a phone?
- It loads and has a joystick and an action button, and it ran well in an emulated phone, but the browser has to support WebGPU and we did not try a real handset. The author says phone performance is still being playtested.
- Who made it, and with what?
- Chong-U (@chongdashu). His hub says AI has made his process much faster and that he shares how he makes each game, but the game's page does not say which tools or models built this one, and we have not looked elsewhere, so we do not say.
- Why can I not play it on this site, like most of the others?
- Its online rooms, invite links and lobby need the author's live game server, which answers at the same address as the game. A copy on another site would open and then fail at Play Online, so only solo practice would work. It is a small game, so size was not the reason. It is free and needs no account: play it at the original address.