Delivery Rush

Run one elevator and clear a building full of impatient couriers · Arcade, Simulation

Delivery Rush — platform support
Plays onDesktop and Phone & tablet
ControlsKeyboard, Touch
Good to knowThis is an unofficial, non-commercial English translation of the author's Japanese game. The original remains linked and credited in both the game and this page. The game works with two large touch buttons or the arrow/W/S keys.
Works offlineYes — this page plays our own copy, so it keeps working if the original host goes down
PriceFree to play. This English mirror is non-commercial, unofficial and credited to the original author.
Originaldelivery-rush.pages.dev/ · by Kosuke (@Isws81U)

Operate the only elevator in a busy apartment building. Pick up couriers on the first floor, drop each one at the number above their head, group destinations into combos and prevent the waiting queues from turning into redeliveries.

Delivery Rush turns an apartment lift into a tiny logistics network. Couriers arrive at the lobby with a destination above their heads; you decide when to stop for boarding, which floors to serve first and when a nearly expired queue is worth breaking an efficient route.

The controls stay deliberately narrow: the elevator only goes up or down. All of the strategy comes from timing stops, reading the building at a glance and fitting different courier types into limited cabin space. This page plays an unofficial English translation of Kosuke's Japanese original, made for this non-commercial collection with the original title, author and live site clearly linked.

How to play Delivery Rush

  1. Choose a difficulty, then press Start. Easy has five floors and a relaxed timer; the later modes expand the building, traffic and special courier mix.
  2. Stop at the first floor to board waiting couriers. The elevator's capacity and current riders appear above the movement controls.
  3. Stop at the floor shown above a courier to complete that delivery. Drop several riders at once for a group bonus and keep consecutive deliveries moving to build a combo.
  4. Watch each waiting courier's patience bar. If it empties, the job becomes a redelivery; reaching the mode's redelivery limit ends the shift early.
  5. Pick up return couriers from upper floors and carry them back to the first floor. On Hard and Extreme, releasing the control just before a destination gives a precise stop.

Controls: Tap Up or Down to move one floor; hold either button to keep moving. On a keyboard, use the up/down arrows or W/S. P or Escape pauses.

Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.

Why it's worth your time

Four modes change more than the clock. Easy is a five-floor introduction; Normal teaches grouped routing across ten floors; Hard raises the building to twenty floors and introduces heavier special traffic; Extreme stretches it to thirty floors, increases the cabin to ten spaces and expects fast, accurate stops.

Courier types create the scheduling problem. Impatient riders lose patience quickly, bulk and cart deliveries occupy two spaces, timed jobs have short deadlines, express couriers cut to the front for a larger reward, and return riders reverse the usual route by waiting upstairs for a trip back to the lobby.

The comic-paper interface makes a dense simulation readable on a phone: large orange and blue controls sit at the bottom, while the lobby queue, destination labels, redelivery marks and a small building overview remain visible around the 3D scene. Desktop play uses the same rules with the arrow keys or W and S.

How it was made and where it lives

Hosted on the author's own page. The author publishes as Kosuke (@Isws81U). Original: https://delivery-rush.pages.dev/. The Play button above runs our own unmodified copy, so the game keeps working here if that page goes down — which on free hosting usually has nothing to do with the author. Nothing about the game itself is changed, and the original stays linked from every page.

Frequently asked questions

Is this the official English version of Delivery Rush?
No. It is an unofficial, non-commercial English translation hosted by Floating Arcade. The original game is by Kosuke (@Isws81U), and the Japanese version remains linked from the translated title screen and this page.
What is different from the Japanese original?
The visible interface and gameplay messages have been translated into English, and an attribution notice has been added. The mechanics, art, audio, scoring and difficulty values are unchanged.
Does Delivery Rush work on a phone?
Yes. It is designed around two large touch controls. Tap to move one floor or hold to travel continuously; the layout also adapts to landscape screens.
Can the author request removal or a credit change?
Yes. The original author or another verified rights holder can use the contact link in the site footer; the mirror or listing will be corrected or removed promptly.
Is Delivery Rush free to play?
Free to play. This English mirror is non-commercial, unofficial and credited to the original author.
Can I embed this game on my own website?
Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.

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Tags: 3D games