A 16-car, 3-lap 2D race around tiny planets whose gravity pulls toward their cores. Launch from ramps, rotate in midair, use missiles and mines, and progress through eight planets by finishing each race high enough.
PLANET RACE 16 is a compact arcade racer with an unusual track rule: gravity points toward the centre of the planet. Sixteen cars circle a small world for three laps while the camera rotates, ramps launch you into space and the track splits between floating platforms and caves.
The game is already published with an official English page. This listing hosts the English Godot web build locally, including its game pack, runtime and WebAssembly assets, rather than embedding the remote page.
How to play PLANET RACE 16
- Use A and D to drive. The car follows the planet's surface, so the meaning of left and right changes as the track curves around the world.
- Press Space to jump, then steer in midair to rotate the car. Land parallel to the ground for a small boost or complete a full flip for a larger one.
- Press Shift to boost and E to use one of the eight item types, including missiles and mines. Save them for a crowded section or a final overtake.
- Finish each race near the front to choose one of 21 upgrades and unlock the next planet. There are eight planets, from low-gravity moons to icy and cave-filled worlds.
- Press Escape to pause. Each race is designed to take about a minute, so replaying a course to improve the result is part of the progression loop.
Controls: A / D drive and tilt the car in midair. Space jumps, Shift boosts, E uses an item and Escape pauses. Land parallel to the surface for a small boost or complete a flip for a larger one.
Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.
Why it's worth your time
The central-gravity model makes the whole screen rotate around the car. A ramp is not merely a jump: it can send you into open space, where the landing angle becomes a speed decision.
The campaign contains ten races and eight planets, with a rank requirement and upgrade choice between stages. The short race length keeps the progression suitable for quick attempts.
This is the author's official English build, not a machine-translated mirror. The local copy preserves the Godot runtime and bundled game data while removing the need to load the playable content from a remote site.
How it was made and where it lives
Hosted on the author's own page. The author publishes as Amoto Hajime (@amotohajime). Original: https://aamt.app/en/planet-race-16. The Play button opens a self-hosted local copy of the author's official English web build. The Godot runtime, game pack and WebAssembly assets are bundled locally; the original English page remains linked for attribution.
Frequently asked questions
- How many cars race?
- Sixteen cars compete in each race, and you need to fight for a high enough finish to continue through the campaign.
- Why does the screen rotate?
- Gravity points toward the centre of the tiny planet, so the track and camera curve around the world as you drive.
- What are the controls?
- A/D drive, Space jumps, Shift boosts, E uses an item and Escape pauses. Midair steering lets you rotate the car for better landings.
- Is it available in English?
- Yes. The author publishes an official English page, and this local copy uses that English game build.
- Can I play on a phone?
- The game is designed around keyboard controls, but the Godot canvas can accept touch on compatible mobile browsers. Desktop is the recommended control setup.
- Who made it?
- The original is published by Amoto Hajime, whose site links to the author's X account @amotohajime.
- Is PLANET RACE 16 free to play?
- Free to play in the browser with no account or download.
- Can I embed this game on my own website?
- Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.
Embed PLANET RACE 16 on your site
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