A tiny physics catching game built around one precise joke. Sausages tumble across a wooden grill while you drag a long three-pronged fork beneath them. Pierce each one while its long side crosses the tines; poorly aligned hits bounce, spin and ricochet. Catch the first five without a miss and a faster rainbow sausage appears as the final prize.
The Sixth Sausage is a short pointer-control arcade game about catching grilled sausages with an absurdly tall fork. Five ordinary sausages tumble into a portrait playfield from alternating sides. Catch every one and the game throws a sixth, rainbow-coloured sausage at twice the usual speed.
The title is already English, but the original instructions and result messages are Japanese. This page therefore plays an unofficial English translation. The original Netlify page does not name an author, and neither its HTML, CSS nor JavaScript contains an author profile or licence. The listing says that directly rather than assigning authorship to the hosting provider.
The controls look effortless, but success depends on angle. The fork only pierces a sausage whose long axis is within roughly 35 degrees of horizontal. A more upright collision makes the sausage bounce, change spin and continue through the scene, turning one bad approach into a possible recovery attempt.
How to play The Sixth Sausage
- Press Start. Five sausages are thrown automatically in quick succession, alternating between the left and right sides of the grill.
- Drag anywhere in the play area to move the fork. It follows above your mouse pointer or fingertip so your hand does not cover the target on a phone.
- Meet a sausage with the three tines while the sausage lies mostly sideways. A successful skewer adds it to the stack on the fork and raises the Caught counter.
- If the sausage is too upright, the fork knocks it away. Track the new bounce and rotation: it may return at a better angle before falling off the bottom.
- Catch all five ordinary sausages to reveal the faster rainbow sixth. Skewer that final throw to earn the complete six-sausage result and celebration.
Controls: Press Start, then drag anywhere to steer the fork. Line its three tines up with a sausage while the sausage is roughly horizontal. A sideways sausage is skewered; an upright one bounces away and can sometimes be caught on its next pass. Catch all five ordinary sausages to launch the rainbow sixth.
Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.
Why it's worth your time
The collision model does more than test rectangles. Each sausage is treated as a curved tube sampled along its body, while the moving fork checks all three tines in several physics substeps. That is why a fast sweep can still connect and why glancing upright hits produce believable rebounds instead of passing through.
The sausages squash along the impact direction and stretch across the other axis, preserving roughly the same area. Wall and sausage-to-sausage collisions also transfer velocity and spin. These details are subtle in code but visible during play: a crowded throw can become a small chain reaction rather than six independent sprites.
Sound is generated in the browser instead of loaded from audio files. A successful catch plays filtered noise for a crisp crunch; rebounds use a short descending oscillator; the special catch adds a five-note flourish. The Sound button mutes all of it without affecting the run.
The round is deliberately compact. Throws begin only fractions of a second apart, and the result appears two seconds after the last ordinary or special sausage resolves. There is no score table or progression system: the only perfect result is reaching and catching number six, which makes the game well suited to repeated phone-sized attempts.
How it was made and where it lives
Hosted on Netlify. The author publishes as Uncredited on the original page. Original: https://hilarious-queijadas-33466b.netlify.app/. The Play button runs an unofficial, non-commercial English translation. It changes visible Japanese instructions, results, accessibility labels and effect text, and removes Netlify's injected hosting HUD; gameplay, graphics, physics, audio synthesis and win conditions are otherwise unchanged. The original remains linked, and no endorsement or authorisation is claimed.
Frequently asked questions
- How do I catch a sausage?
- Move the fork into its path while the sausage is mostly horizontal. The code accepts angles within about 35 degrees of horizontal in either direction. Upright contact causes a bounce rather than a catch.
- How does the sixth sausage appear?
- You must catch all five ordinary sausages. The sixth is rainbow coloured, travels at twice the normal speed and is the only route to the complete result.
- Who made The Sixth Sausage?
- The original page and its public HTML, CSS and JavaScript do not identify an author. Netlify is only the host. This listing will be corrected when reliable authorship evidence is available, and a verified rights holder can request changes or removal through the site contact page.
- Is this the official English version?
- No. Floating Arcade translated the Japanese instructions, results, accessibility labels and effect text for this non-commercial mirror. It links the original and does not claim permission, endorsement or affiliation.
- Does it work offline and on phones?
- Yes. The mirrored game has no network requests and uses one-finger pointer controls. The fork tracks above the finger so the target remains visible, and the layout adapts to compact portrait screens.
- Is The Sixth Sausage free to play?
- Free to play with no account, ads or download. This English mirror is unofficial, non-commercial, and links the uncredited original page.
- Can I embed this game on my own website?
- Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.
Embed The Sixth Sausage on your site
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