A glyph-based arena gauntlet where holes become guns, straight strokes become swords, curves become whips and dots become missiles across a 50-opponent streak.
文字大乱斗 / Moji Smash reads the geometry of one chosen character and turns it into an automatic arena fighter. A small enclosed space can fire like a gun, a large one like a cannon, a straight stroke becomes a sword, a curve becomes a whip and separate dots can launch as missiles.
This listing replaces the former official-link-only entry with a self-hosted copy and a Chinese start guide. It does not pretend the embedded Godot package has been fully translated: the original Japanese canvas and its character-shape analysis remain intact.
How to play 文字大乱斗 · Moji Smash
- Choose one character. Chinese characters are useful because their varied strokes, enclosures and dots create a broad combination of weapons.
- Begin the streak and watch the fighters act automatically. Hits raise a damage percentage; higher damage makes the next impact throw a fighter farther.
- A fighter loses when it leaves the arena. Survive the sequence of fifty opponents to complete the main challenge.
- Use the 2x and 4x speed controls or skip when a matchup is taking too long. The same matchup produces consistent behavior, so a failed character can be compared with a new one.
- Thirty wins unlock Free Battle. Thirty-three wins unlock Endless Battle against a pool of roughly 3,300 characters.
Controls: Enter one character and begin the streak. Use 2x, 4x or skip to accelerate automatic battles; damage percentage increases knockback and leaving the arena ends the run.
Click Fullscreen above the game for the largest play area. If the game does not load, use Open in new tab to play it directly from our copy.
Why it's worth your time
The weapon system is legible directly from typography: enclosed counters, long stems, hooks and detached marks each suggest different attacks before the battle even starts.
Chinese is a better explanatory layer than forcing an English alphabet replacement. The larger Han-character set preserves the structural variety on which the game depends.
The local mirror includes the game pack and split WebAssembly runtime, so it does not iframe or silently fall back to the author's server. Author and original links remain visible.
How it was made and where it lives
Hosted on the author's own page. The author publishes as Hajime Amoto / あもとはじめ (@amotohajime). Original: https://aamt.app/en/moji-smash. The Play button opens a self-hosted copy with a Chinese pre-game guide. The original Japanese Godot canvas and glyph-analysis combat remain unchanged; the source page is linked for attribution.
Frequently asked questions
- Is the game fully translated into Chinese?
- No. A Chinese guide explains the mechanics before entry, while the original Japanese Godot canvas remains unchanged.
- What do character shapes do?
- Holes produce guns or cannons, straight strokes act as swords, curves as whips, dots as missiles and an upward hollow can produce a beam.
- How many opponents are there?
- The main streak contains fifty. Free Battle unlocks at thirty wins and Endless Battle at thirty-three.
- Can I use a Chinese character?
- Yes. Chinese glyphs retain the complex geometry that the weapon generator analyzes.
- Who made it?
- Hajime Amoto / あもとはじめ. The hosted page credits @amotohajime and links the original aamt.app version.
- Is 文字大乱斗 · Moji Smash free to play?
- Free to play in the browser with no account or download.
- Can I embed this game on my own website?
- Yes — copy the snippet below. The embedded player links back here, which is how we ask to be credited.
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